Windows Graphics Programming: Win32 GDI and DirectDraw



Author: Feng Yuan

Publisher: Hewlett-Packard Professional Books

Important Info: Hardcover, 1234 Pages, Prentice Hall Professional Technical Reference, December 22, 2000 ISBN 0-13-086985-6

Author's email address: fyuan@fengyuan.com

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(Chinese translation, Windows 图形编程
)

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The world's most complete guide to Windows graphics programming!
Win32 GDI and DirectDraw: Accurate, under the hood, and in-depth
Beyond the API: Internals, restrictions, performance, and real-life problems
Complete: Pixel, lines, curves, filled area, bitmap, image processing, fonts, text, metafile, printing, and more
Up to date: Windows 2000 and Windows 98 graphics enhancements
CD-ROM: Exclusive and professional quality generic C++ classes, reusable functions, demonstration programs, kernel mode drivers, GDI exploration tools, and more!

Hewlett-Packard Professional Books

To deliver high-performance Windows applications, you need an in-depth understanding of the Win32 GDI and DirectDraw—but until now, it's been virtually impossible to discover what's going on "behind" Microsoft's API calls. This book rips away the veil, giving experienced Windows programmers all the information and techniques they need to maximize performance, efficiency, and reliability! You'll discover how to make the most of Microsoft's Windows graphics APIs—including the important new graphics capabilities built into Windows 2000. Coverage includes:
Uncovering the Windows system architecture and graphics system internal data structure
Building graphics API "spies" that show what's going on "under the hood"
Detecting GDI resource leaks and other powerful troubleshooting techniques
Expert techniques for working with the Win32 GDI and DirectDraw APIs
Device context, coordinate space and transformation, pixels, lines, curves, and area fills
Bitmaps, image processing, fonts, text, enhanced metafiles, printing, and more

Windows Graphics Programming delivers extensive code, practical techniques, and unprecedented insight—plus an exclusive CD-ROM containing original system-level tools, kernel mode drivers, sample code, and generic C++ classes for Windows graphics programming without MFC. If you want to build Windows graphics applications that deliver breakthrough performance and reliability, you'll find this book indispensable.

Copyright (c)2000-2004 by Feng Yuan. All rights reserved.

Last revised: April 12, 2004.